3ds Max is one of the most widely used modeling and animation software applications but does more than 3D animation. 3ds Max is also used by architects to create architectural visualizations (Archviz). By industrial design, technicians develop prototypes, showcase product models, and create assets used in games and VR/AR simulations. Besides 3D animation and gaming, 3Ds Max gets used heavily in TV and film, requiring 3D artists to create set extensions, CG characters, other assets, and graphics and VFX (visual effects). While 3Ds Max is a robust technology with widespread applications--and therefore comes with a steep learning curve—it will arm you with well sought-after skills and open you up to a variety of rewarding experiences.

Course Chapter Details

About 3ds Max and it's History Installing and Uninstalling 3ds Max Launching 3ds Max and It's Interface Understanding & Switching the Workspaces Creating & Managing the Workspaces Understanding the Start-Up Templates & Template Manager Dialog 3DS Max Graphical Terminology Synchronizing the UI and Default Presets
Box , Cone, Sphere, GeoSphere, Cylinder, Tube, Pyramid, Teapot, Plane, TextPLus, Hedra, Torus Knot, ChamferBox, Chamfer Cylinder, OilTank, Capsule, Spindle, L-Ext and C-Ext, Gengon, Ring Wave, Hose, Prism,
Understanding and Setup the UNIT TYPES, Assigning Project folder, Creating a New Scene, Resets 3ds Max Settings, Understanding and Using the Save Commands, Creating a Prototype File, Importing, Merging and Replacing, The summary info and object properties,
Selection by Object Window, Selection With Name Window, Selection by selection region, Selection with window/ crossing, Name and edit selection set, Understanding selection Filter, Understanding Naming Objects, Hiding, Unhiding, Isolate and Freezing objects,
Maximizing the 3D Workspace, Understanding View Types, Switching & Setting Viewport Layout, Maximizing and Resizing the Viewport, Understanding Viewport Label & Changing the View Type, Working with the Zooming, Panning and Orbiting Tools,
Understanding & Using Transform/ Gizmo Tools, Using Type-in Window, Using Transform Tools with Reference Coordinate System, Using Transform Tools with Center Flyout, Using the Axis Constraints, Positioning an object, Using Transform Toolbox,
Techniques for Cloning Objects, Creating Linear, Circular and Spiral Arrays, Using Mirror and Spacing Tools, Using Align Flyout, Using Clone and align Tools, Using Snapshot Tools,
Understanding & Creating Groups and Assembly, Attach & Detach an Object from Existing Groups and Assembly, Dissolving Groups and Assemblies.
Using Layer to Organize a Scene
Understanding 2D Shapes and Creating Line, Creating Rectangle, Circle, Ellipse and Arc Shape, Creating Donut, NGon and Star Shape, Creating Text, Helix and Egg Shape, Creating Freehand Shape, Creating Extended spline Shapes, Creating Nesting 2D Shapes, Using Grid Types, Creating 2D Shapes from 3D objects.
Modifying 2D shapes & 3D Mesh Objects
Working with AEC Extended primitives
Creating & modifying compound objects